Thursday, October 22, 2009

I think I wana play

Sci-fi strategy game AI War acquires new level of sentience: "Sci-fi strategy game AI War acquires new level of sentience

Have you heard of a real time strategy game called AI War: Fleet Command? You have if you read my column on real time strategy games. What began as mostly a one-man project to make a different kind of RTS -- and boy is it different -- has just gotten a substantial makeover.AI War 2.0 is live now, adding new graphics, new explosions, a high score list, achievements, interface improvements, and, of course, a better AI. But that's just scratching the surface of the differences between AI War 1.0 and AI War 2.0.

It really takes the full release notes to convey the magnitude of all the improvements. That document, compiled in one convenient text file, contains 46,573 words of release notes. Thats 175 pages if you paste it into Microsoft Word, or the equivalent of 186 of a printed novel. It's a shortish novel, a novella perhaps, but for a post-release change log, it probably takes the cake.
If you're interested, I should warn you that it's not your standard RTS. It's detailed, involved, and takes a long time to play. It uses a completely different model of gameplay in which you have to carefully work your way through a hostile galaxy, searching for your enemy's homeworld without alerting him too much to your presence. It's a game about scouting, surgical strikes, and calculated risks instead of simply sweeping from planet to planet with a massive fleet. Although that's in there, too.



You can try the demo and then buy a license to activate the full game if it turns out you like it. Get AI War directly from the developer, or from Steam or Direct 2 Drive.

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